Grenade Impact Table | Red D6 | |||||
---|---|---|---|---|---|---|
White D6 | 1 & 2 | 3 & 4 | 5 & 6 | |||
1 | 1" over, 1" left | 1" over | 1" over, 1" right | |||
2 | 1" left | Hit | 1" right | |||
3 | 1" left | Hit | 1" right | |||
4 | 1" short, 1" left | 1" short | 1" short, 1" right | |||
5 | 2" short, 1" left | 2" short | 2" short, 1" right | |||
6 | 3" short, 1" left | 3" short | 3" short, 1" right | |||
Grenades have a thrown maximum range of 10 Inches. Select and
mark the desired grenade target point on the table, then throw 2D6, one white and one
red, to determine the actual impact point. Example: A roll of 5 (white) and 2 (red)
indicates that the grenade landed 2 inches short and 1 inch left of the target point.
Any figure within a 1" radius of the grenade impact point
needs to be thrown for:
1, 2, 3 = eliminatedAutomatic Hits: Grenades against buildings and confined spaces. If the user of the grenade touches a structure, he may toss the grenade inside, provided that there is a suitable opening in the wall. In this case, it is not necessary to roll for grenade impact in the table above. Each of occupants of the enclosed space becomes an eligible target, and a D6 roll of 1, 2 or 3 eliminates the figure. Note that figures on the same floor, but in a different room, are not effected by the blast if there is a solid wall protecting them. |
For further information and updates, please join us on facebook or in the Miniatures Forum.
Return to Panzergranate