|Infantry Anti-Tank Fire: Probability to Hit (D12)|
|Weapon||Range in Inches|
|Panzerfaust (15 cm)||10||5||–||–||–||–|
|Panzerfaust (10 cm)||8||–||–||–||–||–|
|Panzergranate 46, Panzergranate 51||8||6||4||2||–||–|
|M7 Rifle Grenade (U.S.)||8||6||4||2||–||–|
|Modify the Hit Probability Number as follows:
Infantry anti-tank weapons are normally fired by a stationary operator who adopted the proper firing position. However, there are recorded cases of Bazooka, Panzerschreck, and Panzerfaust operators running up to their targets and firing a point-blank shot. A British paratroop P.I.A.T. gunner earned a V.C. at Arnhem for engaging a Tiger 1 at only 10 yards in this way. The infantry anti-tank fire table above has a -3 modifier for any such moving fire.
A hit has been scored, if the D12 result is equal to or lower than the modified hit probability. If a hit is scored, consult the Hit Location Table to determine the exact target area effected by the shot. If the target area is obscured by hard cover, the hit is invalid. Otherwise, roll percentage dice for penetration. Consult the armour penetration table in the event that a low precentage result is achieved. To avoid constant reference to penetration tables, players should develop a feel for likely armour penetration results. High percentage scores are almost always inadequate, especially if the firing weapon is of a small calibre.