Anti-Tank Gun Fire: Probability to Hit (D12)
Gun Type Range in Inches
50 100 150 200 250 300 350 400 450 500 550 600+
10 mm 12 11 10 9 8 7 6 5 4 3 2 1
20 mm 12 12 11 10 9 8 7 6 5 4 3 2
30 mm 12 12 12 11 10 9 8 7 6 5 4 3
40 mm 12 12 12 12 11 10 9 8 7 6 5 4
50+ mm 12 12 12 12 12 11 10 9 8 7 5 4
Modify the Hit Probability Number as follows:
-3 Target moved into sight -3 Field gun without telescopic sights
-3 Target moved out of sight -3 Firing H.E.A.T.
-3 Target moving 40 M.P.H. or more this turn -2 Target moving 12-39 M.P.H. this turn
-1 Target moving 11 M.P.H. or less this turn -2 Firer is moving
-2 Target is in hard cover -1 Target is partially obscured
-1 Target is in soft cover +1 Firer has a stabilized gun

A hit has been scored, if the D12 result is equal to or lower than the modified hit probability. If a hit is scored, consult the Hit Location Table to determine the exact target area effected by the shot. If the target area is obscured by hard cover, the hit is invalid. Otherwise, roll percentage dice for penetration. Consult the armour penetration table in the event that a low precentage result is achieved. To avoid constant reference to penetration tables, players should develop a feel for likely armour penetration results. High percentage scores are almost always inadequate, especially if the firing weapon is of a small calibre.

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