Anti-Tank Gun Fire: Probability to Hit (D12) | ||||||||||||||||||||||||
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Gun Type | Range in Inches | |||||||||||||||||||||||
50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 | 550 | 600+ | |||||||||||||
10 mm | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | ||||||||||||
20 mm | 12 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | ||||||||||||
30 mm | 12 | 12 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | ||||||||||||
40 mm | 12 | 12 | 12 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | ||||||||||||
50+ mm | 12 | 12 | 12 | 12 | 12 | 11 | 10 | 9 | 8 | 7 | 5 | 4 | ||||||||||||
Modify the Hit Probability Number as follows:
A hit has been scored, if the D12 result is equal to or lower than the modified hit probability. If a hit is scored, consult the Hit Location Table to determine the exact target area effected by the shot. If the target area is obscured by hard cover, the hit is invalid. Otherwise, roll percentage dice for penetration. Consult the armour penetration table in the event that a low precentage result is achieved. To avoid constant reference to penetration tables, players should develop a feel for likely armour penetration results. High percentage scores are almost always inadequate, especially if the firing weapon is of a small calibre. |
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