H.E. Structural Damage Table
Shell Size Strike Points Shell Size Strike Points
Grenade 1
A.P. Shot 1 A.P.H.E. Shell 2
Explosive Charge 3 Placed Charge 4
20-30 mm H.E. 1 31-40 mm H.E. 2
41-50 mm H.E. 3 50 mm & 2" Mortar 2
51-60 mm H.E. 4 61-70 mm H.E. 5
71-80 mm H.E. 6 81 mm & 3" Mortar 4
81-90 mm H.E. 7 91-100 mm H.E. 8
101-110 mm H.E. 9 111-120 mm H.E. 10
121-130 mm H.E. 11 131-140 mm H.E. 12
141-150 mm H.E. 13 151-160 mm H.E. 14
161-170 mm H.E. 15 171-180 mm H.E. 16
181-190 mm H.E. 17 191-200 mm H.E. 18
201-210 mm H.E. 19 211-220 mm H.E. 20
Look up the strike points of the weapon firing, and add a D6 score.

Add the following modifiers:

+2 if C.P.H.E.
+3 if H.E.A.T.

If the total score equals or exceeds the structural defence value, the building is breached. All occupants and equipment inside a breached building have to be thrown for:

1, 2, 3 = eliminated
4, 5, 6 = unharmed

The building also has to be thrown for to see if it catches fire. A building on fire must be evacuated next move, otherwise the occupants are eliminated. Equipment not evacuated is destroyed by the fire.

1, 2, 3 = building on fire
1, 2, 3, 4 = wooden building on fire

Frequently Asked Questions

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