Strategic Bombing
Deviation Red D6
White D6 1 2 3 4 5 6
1 12" over
12" left
12" over
6" left
12" over 12" over 12" over
6" right
12" over
12" right
2 6" over
12" left
6" over
6" left
6" over 6" over 6" over
6" right
6" over
12" right
3 12" left 6" left Hit Hit 6" right 12" right
4 12" left 6" left Hit Hit 6" right 12" right
5 6" short
12" left
6" short
6" left
6" short 6" short 6" short
6" right
6" short
12" right
6 12" short
12" left
12" short
6" left
12" short 12" short 12" short
6" right
12" short
12" right
Aircraft move at speeds of hundreds of mph. An American P-51 Mustang would move 465 inches in just one move over the table. Therefore, aircraft are allowed to appear at any point on the field during a game. An aircraft must approach its intended target in a direct line.

Anti-Aircraft weapons may shoot at an aircraft at any point of its flight path from one edge of the field to its exit point. An aircraft must be off-board for 2 moves in order to turn around and attack again. If an aircraft has been damaged in a previous attack run, it will not return.

High altitude bombers are not put on the field, they may factored in as part of a pre-arranged bombardment attack at any point in a game.

Aircraft availability would depend on the scenario. The game designer might allocate a certain number of sorties to one side or the other. Players may have to pre-plot aircraft missions or they might have a forward air-controller on the field who calls for air-support when required. In a France 1940 simulation, the French and British players might have a 10% chance of receiving air-support during the game.

Frequently Asked Questions

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