Tactical Bombing
Deviation Red D6
White D6
or D10
1 2 3 4 5 6
1 4" over
2" left
4" over
1" left
4" over 4" over 4" over
1" right
4" over
2" right
2 3" over
2" left
3" over
1" left
3" over 3" over 3" over
1" right
3" over
2" right
3 2" over
2" left
2" over
1" left
2" over 2" over 2" over
1" right
2" over
2" right
4 1" over
2" left
1" over
1" left
1" over 1" over 1" over
1" right
1" over
2" right
5 2" left 1" left Hit Hit 1" right 2" right
6 2" left 1" left Hit Hit 1" right 2" right
7 1" short
2" left
1" short
1" left
1" short 1" short 1" short
1" right
1" short
2" right
8 2" short
2" left
2" short
1" left
2" short 2" short 2" short
1" right
2" short
2" right
9 3" short
2" left
3" short
1" left
3" short 3" short 3" short
1" right
3" short
2" right
0 4" short
2" left
4" short
1" left
4" short 4" short 4" short
1" right
4" short
2" right
For medium altitude bombing, throw 1 D10 and 1 D6 for every bomb dropped. For low level bombing, throw 2 D6 of different colour for every bomb dropped.

Any AFV hit by a bomb of 200 lbs. or more has to be thrown for, using a D6. Russian KV-I and KV-II tanks need a bomb over 500 lbs. to be effected in this way. Damage inflicted is the same as mine damage. Bombs under 200 lbs. may cause track damage on a throw of 5 or 6.

All figures and equipment inside a vehicle or building hit by a bomb have to be thrown for. Figures and soft vehicles caught in the blast radius of a fragmentation or napalm bomb have to be thrown for with a D6.

Frequently Asked Questions

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