|Air Defence Fire: Probability to Hit (D12)|
|Weapon||Range in Inches|
|20 mm & 25 mm||3||4||5||6||7||6||5||4||3||2||1|
|37 mm & 40 mm||3||4||5||6||7||8||7||6||5||4||3||2|
|75 mm, 88 mm & 100 mm||2||3||4||3||2||1|
|+1 to Hit Number for each additional coaxial barrel firing.
If a hit is scored, throw 1 D6 for hit location:
1 = Wing (if weapon is 75+ mm, a D6 result of 1, 2, 3 = shot down)
Single-engine aircraft will begin to crash if the engine is destroyed. Multi-engine aircraft may complete their current bombing run, and crash somewhere away from the table, they will not return to the game.
If an aircraft is shot down, it will continue to travel on course until it hits the ground 2 D10 Inches away from its current position. Count the red D10 as tens and the white D10 as ones, to arrive at a distance between 00 and 99 Inches.
If an aircraft crashes on the battlefield, it counts as a napalm explosion with a blast radius of 6 Inches. Figures and equipment caught in the blast have to be thrown for with a D6, as usual.
High altitude anti-aircraft fire: Throw a D12 at the beginning of the bombing run, and consult the following table: