Probability of detonating a mine
Distance moved in minefield Density of mines per Inch
1 2 3 4 5 6 7 8 9 10 11
1" 26 36 46 56 66 76 86 96 100%
2" 28 38 48 58 68 78 88 98
3" 30 40 50 60 70 80 90 100%
4" 32 42 52 62 72 82 92
5" 34 44 54 64 74 84 94
6" 36 46 56 66 76 86 96
7" 38 48 58 68 78 88 98
8" 40 50 60 70 80 90 100%
9" 42 52 62 72 82 92
10" 44 54 64 74 84 94
11" 46 56 66 76 86 96
12" 48 58 68 78 88 98
Throw 2 D10 percentage dice for every figure or piece of equipment entering a minefield. A result equal to or less than the percentage listed in the table indicates that a mine is detonated. Note that the weight of a vehicle triggers any mine, regardless of type. Infantry cannot trigger anti-tank mines. If infantry encounter a mixed minefield, roll dice against the density of anti-personnel mines only, not against the combined density of anti-tank and anti-personnel mines in the mixed minefield. The further a vehicle or figure moves into a minefield, the greater the possibility of setting off a mine.

Soft vehicles are destroyed if they detonate an anti-tank mine, although an attached trailer or towed weapon may survive if a D6 result of 4, 5 or 6 is thrown.

AFV need to be thrown for if they detonate an anti-tank mine:

1, 2, 3 = destroyed
4, 5 = tracks damaged, vehicle immobilized
6 = no damage

Exception: Russian KV-I and KV-II heavy tanks cannot be destroyed by anti-tank mines, they may only suffer track damage.

Infantry need to be thrown for if they are inside the 1.5" blast radius of an anti-tank mine, within 1" of an anti-personnel mine. Example: Infantry advancing alongside a vehicle may be effected if the vehicle triggers an anti-tank or anti-personnel mine.

German "S" Mines, a.k.a. "Bouncing Betty", were designed for maximum anti-personnel effect. If an "S" mine is triggered, troops within 20" are effected, and the following D6 saving throws apply:

0-5" Range - 5 or 6 saves
5-10" Range - 4, 5 or 6 saves
10-15" Range - 3, 4, 5 or 6 saves
15-20" Range - 2, 3, 4, 5 or 6 saves

Only German troops may lay "S" mines.

Laying and Clearing Mines

It takes 1 man 2 moves to lay 1 mine into a square inch of ground. Mines laid during the game are open mines, unless the booby trapping rules are used.

Pre-laid mines must be mapped out exactly, and they may be laid in the open or hidden. The type of mine must be specified as anti-tank or anti-personnel, indicating the exact mix of types if a mixed field is created.

It takes 1 man 1 move to clear a path 1 inch wide through a minefield. He moves 1" per turn while clearing mines.

Frequently Asked Questions

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