Probability of detonating a mine | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Distance moved in minefield | Density of mines per Inch | ||||||||||
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | |
1" | 26 | 36 | 46 | 56 | 66 | 76 | 86 | 96 | 100% | ||
2" | 28 | 38 | 48 | 58 | 68 | 78 | 88 | 98 | |||
3" | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100% | |||
4" | 32 | 42 | 52 | 62 | 72 | 82 | 92 | ||||
5" | 34 | 44 | 54 | 64 | 74 | 84 | 94 | ||||
6" | 36 | 46 | 56 | 66 | 76 | 86 | 96 | ||||
7" | 38 | 48 | 58 | 68 | 78 | 88 | 98 | ||||
8" | 40 | 50 | 60 | 70 | 80 | 90 | 100% | ||||
9" | 42 | 52 | 62 | 72 | 82 | 92 | |||||
10" | 44 | 54 | 64 | 74 | 84 | 94 | |||||
11" | 46 | 56 | 66 | 76 | 86 | 96 | |||||
12" | 48 | 58 | 68 | 78 | 88 | 98 | |||||
Throw 2 D10 percentage dice for every figure or piece of
equipment entering a minefield. A result equal to or less than the percentage listed
in the table indicates that a mine is detonated. Note that the weight of a vehicle
triggers any mine, regardless of type. Infantry cannot trigger anti-tank mines. If
infantry encounter a mixed minefield, roll dice against the density of anti-personnel
mines only, not against the combined density of anti-tank and anti-personnel mines
in the mixed minefield. The further a vehicle or figure moves into a minefield, the
greater the possibility of setting off a mine.
Soft vehicles are destroyed if they detonate an anti-tank mine, although an attached trailer or towed weapon may survive if a D6 result of 4, 5 or 6 is thrown. AFV need to be thrown for if they detonate an anti-tank mine: 1, 2, 3 = destroyed Exception: Russian KV-I and KV-II heavy tanks cannot be destroyed by anti-tank mines, they may only suffer track damage. Infantry need to be thrown for if they are inside the 1.5" blast radius of an anti-tank mine, within 1" of an anti-personnel mine. Example: Infantry advancing alongside a vehicle may be effected if the vehicle triggers an anti-tank or anti-personnel mine. German "S" Mines, a.k.a. "Bouncing Betty", were designed for maximum anti-personnel effect. If an "S" mine is triggered, troops within 20" are effected, and the following D6 saving throws apply: 0-5" Range - 5 or 6 saves Only German troops may lay "S" mines. Laying and Clearing MinesIt takes 1 man 2 moves to lay 1 mine into a square inch of ground. Mines laid during the game are open mines, unless the booby trapping rules are used. Pre-laid mines must be mapped out exactly, and they may be laid in the open or hidden. The type of mine must be specified as anti-tank or anti-personnel, indicating the exact mix of types if a mixed field is created. It takes 1 man 1 move to clear a path 1 inch wide through a minefield. He moves 1" per turn while clearing mines. |
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