Smoke
- Smoke shells operate in the same way as H.E. Shells or Handgrenades. The latter
generate a cloud of 1" radius.
- Smoke shells generate a radius of smoke equivalent to the blast radius of
an H.E. Shell of the same calibre, i.e. a 75 mm smoke shell has a 1.5" radius.
- Smoke shells may be fired from any 75 mm gun or larger, and from any mortar.
- Smoke bomb dischargers will project smoke bombs a distance of 5" from the
AFV firing them.
- Smoke lasts 3 turns.
- Targets in smoke are hit only on a D12 result of 1 or 2 at any range.
- Targets in smoke are invisible to aircraft, unless the aircraft is directed
by a forward air controller FAC who has identified a target inside the smoke screen.
- Targets in smoke may be shelled by artillery and mortars if an observer for
the battery has identified the target before it entered the smoke.
- A firer in smoke has a -3 penalty on gun and small arms fire.
- Units in smoke cannot see signal flares or flag signals, and they may not
send flag signals while in smoke.
- Units in smoke cannot be identified by other units which did not see
them move into the smoke. An unidentified unit cannot be fired upon.
- Smoke moves with the wind, at wind speed.
Frequently Asked Questions
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