Heavy Snow:
Roll 1D6 per vehicle or heavy weapon: 1 = Freezes Up. Takes 1 turn
to unfreeze.
Units in open suffer a -2 morale modifier, or -1 if they keep warm by a fire.
Visibility reduced to 20", or 30" if aided.
Firing beyond 20" counts as in smoke.
Aircraft are grounded.
Snow:
Units in open suffer a -1 morale modifier.
Visibility reduced to 40", or 50" if aided.
Aircraft cannot identify ground targets, unless an FAC is available for
spotting.
Fog:
Visibility reduced to 20", or 25" if aided.
Aircraft are grounded.
Mist:
Visibility reduced to 40", or 50" if aided.
Aircraft cannot identify ground targets, unless an FAC is available for
spotting.
Heavy Rain:
Units in open suffer a -2 morale modifier.
Visibility reduced to 30", or 35" if aided.
Ploughed fields, cart tracks, and unmettaled roads turn into mud.
Aircraft cannot identify ground targets, unless an FAC is available for spotting.
Rain:
Units in open suffer a -1 morale modifier.
Visibility reduced to 60", or 80" if aided.
Ploughed fields, and cart tracks turn into mud.
Hot Spells:
Units in open suffer a -1 morale modifier.
Moving vehicles overheat on a D6 result of 1. Need 2 turns to cool down.
Heatwave:
Units in open suffer a -1 morale modifier.
AFV crews suffer a -2 morale modifier.
Moving vehicles overheat on a D6 result of 1 or 2. Need 3 turns to cool down.
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