Infantry Morale Test (D6) | |||||||||||||||||||
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A morale test is required when a casualty occurs in a group, squad, or section. Throw 1D6 and add or substract the following modifiers: | |||||||||||||||||||
+1 elite troops | -1 conscript or poorly trained | ||||||||||||||||||
+1 for each NCO present | -2 militia or non-combatants | ||||||||||||||||||
+2 for each junior officer present | - | ||||||||||||||||||
+2 for friendly squad within 10" | -2 if cover more than 1 move away | ||||||||||||||||||
+1 for HMG support | -1 under HMG fire | ||||||||||||||||||
+1 for mortar support | - | ||||||||||||||||||
+1 radio or telephone contact with friends | - | ||||||||||||||||||
+2 for artillery support | -2 if under artillery bombardment | ||||||||||||||||||
+3 if field officer present | -3 if under flamethrower attack | ||||||||||||||||||
+4 if staff officer present | - | ||||||||||||||||||
+2 for anti-tank gun support | -2 if charged by enemy | ||||||||||||||||||
+2 for tank support | -2 if under tank attack | ||||||||||||||||||
+1 defending a building or trench | -1 attacking a building or trench | ||||||||||||||||||
+2 defending a strongpoint or pillbox | -2 attacking strongpoint or pillbox | ||||||||||||||||||
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