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BattlegroundWargame Rules Review
The order of movement and firing phases is regulated by playing cards drawn from a poker deck, including jokers. If clubs are drawn, the Axis player may fire all his units. If hearts are drawn the Allied player fires. Diamonds or spades allow the Axis or Allied player to move all his units. Depending on the order of the cards drawn, one player may move first, and fire later, or vice versa. When an Ace of a particular suit is drawn, the owning player may move or fire only one of his units. This action may be the players only move or firing action for that turn, if the ace was drawn as the first card of that suit. Otherwise, the single action may be executed in addition to an earlier move or fire action. A complete game turn ends when all four suits have been drawn, or it may end prematurely, if a joker is drawn. The randomess of the card play phase adds a lot of excitement to the game. Contents
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Opponent FinderPlease join our Miniatures Forum to find fellow wargamers in your area who share your interest in the World War Two period of warfare. The Miniatures Forum is a social network portal for modellers, wargamers, and miniature collectors. Battleground is a fun and easy wargame for beginners and experienced players alike. The sequence of movement and firing is randomly determined by a card draw phase which adds a lot of excitement to the game. Frequently Asked QuestionsFor further information and updates, please join us on facebook or in the Miniatures Forum. © 2006-2011 by IDL Software GmbH, Darmstadt, Germany. All rights reserved. Women | Men | Selfness | Coaching | Breakfast Club | Love & Fun | Internet Wargaming | Calendar of Events | Links |
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