1.) Add the Inclination of Armour penalty to the
2D10 penetration roll: |
Inclination of Armour |
Penetration Dice-Roll Modifier |
Spaced Armour |
+5 % (H.E.A.T. will not penetrate at all) |
Rounded Armour |
+10 % |
Angled Armour (1 - 45 Degrees) |
+18 % |
Sloped Armour (46 - 61 Degrees) |
+34 % |
62+ Degrees |
Penetration Impossible |
62 degrees is the magical "Skate Angle" where any
ballistically shaped projectile will fail to penetrate even cardboard. The target
surface will react in an elastic fashion as opposed to being a resistive surface.
A human body hit at this angle by a bullet will suffer a graze, friction burn or
a bruise as the bullet slides along the skin until its trajectory takes it away
from the body. This is how people survive getting shot in the head sometimes. |
2.) Add the loss of velocity penalty to the
2D10 penetration roll. |
AT-Shell Loss of Velocity: Penetration Dice-Roll Modifier |
Gun Type |
Range in Inches |
50 |
100 |
150 |
200 |
250 |
300 |
350+ |
1 - 50 mm |
+2 % |
+8 % |
+9 % |
+11 % |
+15 % |
+20 % |
+26 % |
51+ mm |
+1 % |
+2 % |
+4 % |
+5 % |
+6 % |
+7 % |
+8 % |
3.) Consult the Penetration Table to
determine if the modified 2D10 penetration roll is equal to or less than the
penetration probability number listed there, indicating that the shot has penetrated
the target. |