-1 Soft Cover |
+1 Aimed Shot (stationary rifleman) |
-2 Hard Cover |
+2 Sniper |
-4 Pillbox |
+1 for each additional coaxial barrel (automatic or shotgun). |
Special Cases: |
Multiply the maximum number of eligible targets by the number of
coaxial barrels. |
Behind Shield, unmodified, 1 or 2 on a D12 hits at any range. |
Proximity Fire, unmodified, 1 or 2 on a D12 hits. Proximity Fire
is used against targets which cannot be seen. Troops are allowed to use Proximity
Fire against suspected ambush positions, or against buildings from which a shot was
fired and which may contain an unidentified number of enemy soldiers. Players keep
track of Proximity Fire casualties, but the real effect of such fire is not revealed
until the attacker actually enters the target area to check the results. |
No multiple hits: A target can only be hit once in a
burst of fire from a weapon. Figures hit are immediately eliminated. When firing
against vehicles, use AT gunfire table instead. |