PANZERGRANATE
WW2 Simulation Rules by Andrew Mark Reid
Fully Playable Training Version
The Hit Location table used in conjunction with Panzergranate
wargaming rules.
Andy Reid developed Panzergranate in the course of his extensive research
on shell types and armour penetration capabilities. The rule mechanisms are
designed for fast play, wargamers will find them easy to learn and remember. The
sophistication lies in the historically accurate anti-tank gun fire and armour
penetration tables. Players familiar with WW2 wargaming will notice the many
nuances hidden in the vehicle tables. Every tank is a unique piece of equipment
with strengths and weaknesses which will be played out in the course of a game.
Panzergranate is a fully interactive game in that it encourages players to
upgrade their vehicles in historically accurate fashion, and study the tactical
impact of certain improvements. Known weak spots are not glossed over or factored
out, they will be painfully apparent unless the vehicle commander decides to have
spare track sections or additional armour plates bolted on.
Study and Play
Panzergranate is more than a game, it’s an in-depth study of armoured vehicle
design. Military modellers interested in vehicle design variants, and ad hoc
up-armour conversions will be able to use Panzergranate vehicle tables to support
their studies. Why were spare track sections bolted to the turret front of German
Pz.Kpfw. IV Ausführung G deployed on the Eastern Front? Where was the soft
spot of the Pz.Kpfw. III Ausführung N, and how did the crews correct the
problem? Does the Pz.Kpfw. III Ausf. N outperform StuG III Ausf. G in the infantry
support role? What is the significance of exactly 14 mm of armour plating typically
found on light armoured vehicles? These, and many other questions are answered by
virtual range tests conducted with Panzergranate rules.
Virtual Range Test
The millitary have known for a long time that there is no automatic penetration
of armour just because a particular gun’s performance exceeds a certain armour
thickness at a given range. There is a test target on display at Bovington
tank museum which shows six 17 Pdr. hits against a plate positioned at a 45 degree
angle. One A.P. shell is still stuck in the plate, only its tip made it through.
Two shots bounced off, one shot cracked the other side of the plate, and one
actually punched through.
This test was taken at a range of 500 yards, and it proves
that there is a noticeable variation of performance with each shot fired. All the
shells were identical, the test inscription states that capped rounds (A.P.C.B.C.)
were used. The theory of the soft cap, allowing the shot to get a grip of the
armour, seems to hold true, because some of the shots have gouged the armour
before going into it. If this range test were simulated with Panzergranate, we
would see very similar results.
Scales
- 1 Model equals 1 Soldier, 1 Gun or 1 Vehicle
- 50 Inches equals 100 Yards or Meters
- 1 Turn equals 5-10 Seconds
Equipment
- Military miniatures representing infantry, cavalry, and artillery
- Scale models of soft vehicles, armoured transport, and tanks
- Sculpted terrain simulating the battlefield
- Tape measures or yardsticks
- D12 twelve-sided dice
- D10 ten-sided dice
- D6 six-sided dice
Introductory Rule Sections
- Basic Training: Stalking the Tiger
- AFV Maneuver Speeds & Crew Levels: Sherman, Firefly, and Tiger 1
- AFV Turret Traverse
- AFV & Gun Crew Tasks
- Troop Movement
- Anti-Tank Gun Fire Table
- Description of Shell Types
- Hit Location Table
- Armour Thickness & Inclination: Sherman, Firefly, and Tiger 1
- Loss of Velocity
- Penetration Table: Sherman, Firefly, and Tiger 1
- Internal Damage Table
- AFV Crew Morale Test
Infantry Combat
- Small Arms Fire
- Infantry Anti-Tank Fire
- Grenade Impact Table
- Flamethrowers
- Melee Combat
- Infantry Morale Test
Armoured Vehicle Charts
- AFV Maneuver Speeds & Crew Levels (included in Panzergranate Service Manual)
- Anti-Tank Gun Fire Tables (included in Panzergranate Service Manual)
- Armour Thickness & Inclination Tables (included in Panzergranate Service Manual)
- Penetration Tables (included in Panzergranate Service Manual)
Artillery Combat
- HE Fire Table
- HE Structural Damage
- Structure Defense Points
- Smoke
- Gun Crew Morale Test
Aircraft & Air Defense
- Tactical Bombing
- Strategic Bombing
- Bomb Structural Damage
- Air Defense
Special Rules
- Engineering & Repair Work
- Molotov Cocktails, Booby Traps & Homemade Devices
- Mines
- Bridge Building & Laying
- Boats, part 1
- Boats, part 2
- Boat Crew Morale Test
- Prisoners & Interrogation
- Weather & Movement Effects
- Wind Direction & Speed
Distribution
Panzergranate is a copyrighted product. Andrew Mark Reid has released a fully
playable training scenario of Panzergranate as a special offer for readers of
Military Miniatures Magazine. The trainer includes all rule sections of the full
product, and the vehicle charts used in the basic training scenario: Stalking
the Tiger. Vehicle charts of 120 other vehicles involved in World War Two, and
many modern conflicts, are available inside the Panzergranate Dienstanweisung
(Service Manual).
To order your copy of the Panzergranate Sevice Manual, please sent an
EUROCHECK or an International Postal Money order in the amount of 69.00
Deutschmarks (DM) to:
IDL Software GmbH
Isselstraße 43c
Postfach 130104
D-64297 Darmstadt
Germany
+49-6151-954910 phone
+49-6151-954911 fax
Add 8.00 DM for Shipping & Handling inside Europe, or 15.00 DM
international S&H.
Panzergranate(TM) is a trademarked name of the simulation developed by Andrew Mark Reid.
Frequently Asked Questions
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Jeu de Guerre
editors@miniatures.de – Most recent update: 06.11.97 -
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