Strategic Bombing | ||||||
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Deviation | Red D6 | |||||
White D6 | 1 | 2 | 3 | 4 | 5 | 6 |
1 | 12″ over 12″ left |
12″ over 6″ left |
12″ over | 12″ over | 12″ over 6″ right |
12″ over 12″ right |
2 | 6″ over 12″ left |
6″ over 6″ left |
6″ over | 6″ over | 6″ over 6″ right |
6″ over 12″ right |
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3 | 12″ left | 6″ left | Hit | Hit | 6″ right | 12″ right |
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4 | 12″ left | 6″ left | Hit | Hit | 6″ right | 12″ right |
---|
5 | 6″ short 12″ left |
6″ short 6″ left |
6″ short | 6″ short | 6″ short 6″ right |
6″ short 12″ right |
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6 | 12″ short 12″ left |
12″ short 6″ left |
12″ short | 12″ short | 12″ short 6″ right |
12″ short 12″ right |
---|---|---|---|---|---|---|
Aircraft move at speeds of hundreds of mph. An American
P-51 Mustang would move 465 inches in just one move over the table. Therefore,
aircraft are allowed to appear at any point on the field during a game. An
aircraft must approach its intended target in a direct line.
Anti-Aircraft weapons may shoot at an aircraft at any point of its flight path from one edge of the field to its exit point. An aircraft must be off-board for 2 moves in order to turn around and attack again. If an aircraft has been damaged in a previous attack run, it will not return. High altitude bombers are not put on the field, they may factored in as part of a pre-arranged bombardment attack at any point in a game. Aircraft availability would depend on the scenario. The game designer might allocate a certain number of sorties to one side or the other. Players may have to pre-plot aircraft missions or they might have a forward air-controller on the field who calls for air-support when required. In a France 1940 simulation, the French and British players might have a 10 % chance of receiving air-support during the game. |