Tactical Bombing
Deviation Red D6
White D6
or D10
1 2 3 4 5 6
1 4″ over
2″ left
4″ over
1″ left
4″ over 4″ over 4″ over
1″ right
4″ over
2″ right
2 3″ over
2″ left
3″ over
1″ left
3″ over 3″ over 3″ over
1″ right
3″ over
2″ right
3 2″ over
2″ left
2″ over
1″ left
2″ over 2″ over 2″ over
1″ right
2″ over
2″ right
4 1″ over
2″ left
1″ over
1″ left
1″ over 1″ over 1″ over
1″ right
1″ over
2″ right
5 2″ left 1″ left Hit Hit 1″ right 2″ right
6 2″ left 1″ left Hit Hit 1″ right 2″ right
7 1″ short
2″ left
1″ short
1″ left
1″ short 1″ short 1″ short
1″ right
1″ short
2″ right
8 2″ short
2″ left
2″ short
1″ left
2″ short 2″ short 2″ short
1″ right
2″ short
2″ right
9 3″ short
2″ left
3″ short
1″ left
3″ short 3″ short 3″ short
1″ right
3″ short
2″ right
0 4″ short
2″ left
4″ short
1″ left
4″ short 4″ short 4″ short
1″ right
4″ short
2″ right
For medium altitude bombing, throw 1 D10 and 1 D6 for every bomb dropped. For low level bombing, throw 2 D6 of different colour for every bomb dropped.

Any AFV hit by a bomb of 200 lbs. or more has to be thrown for, using a D6. Russian KV-I and KV-II tanks need a bomb over 500 lbs. to be effected in this way. Damage inflicted is the same as mine damage. Bombs under 200 lbs. may cause track damage on a throw of 5 or 6.

All figures and equipment inside a vehicle or building hit by a bomb have to be thrown for. Figures and soft vehicles caught in the blast radius of a fragmentation or napalm bomb have to be thrown for with a D6.

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