Smoke shells operate in the same way as H.E. Shells or Handgrenades. The latter
generate a cloud of 1″ radius.
Smoke shells generate a radius of smoke equivalent to the blast radius of
an H.E. Shell of the same calibre, e.g. a 75 mm smoke shell has a 1.5″ radius.
Smoke shells may be fired from any 75 mm gun or larger, and from any mortar.
Smoke bomb dischargers will project smoke bombs a distance of 5″ from the
AFV firing them.
Smoke lasts 3 turns.
Targets in smoke are hit only on a D12 result of 1 or 2 at any range.
Targets in smoke are invisible to aircraft, unless the aircraft is directed
by a forward air controller FAC who has identified a target inside the smoke screen.
Targets in smoke may be shelled by artillery and mortars if an observer for
the battery has identified the target before it entered the smoke.
A firer in smoke has a -3 penalty on gun and small arms fire.
Units in smoke cannot see signal flares or flag signals, and they may not
send flag signals while in smoke.
Units in smoke cannot be identified by other units which did not see
them move into the smoke. An unidentified unit cannot be fired upon.