A morale test is required when a casualty occurs in a
group, squad, or section. Throw 1D6 and add or substract the following modifiers: |
+1 elite troops |
-1 conscript or poorly trained |
+1 for each NCO present |
-2 militia or non-combatants |
+2 for each junior officer present |
– |
+2 for friendly squad within 10″ |
-2 if cover more than 1 move away |
+1 for HMG support |
-1 under HMG fire |
+1 for mortar support |
– |
+1 radio or telephone contact with friends |
– |
+2 for artillery support |
-2 if under artillery bombardment |
+3 if field officer present |
-3 if under flamethrower attack |
+4 if staff officer present |
– |
+2 for anti-tank gun support |
-2 if charged by enemy |
+2 for tank support |
-2 if under tank attack |
+1 defending a building or trench |
-1 attacking a building or trench |
+2 defending a strongpoint or pillbox |
-2 attacking strongpoint or pillbox |
Modified D6 Morale Result |
5, 6 – carry on |
4 – hold current position |
3 – head for nearest cover |
2 – withdraw to nearest friendly unit/group |
1 – retreat from Battlefield |
0 – rout from Battlefield. Fire only if fired upon. |
-1 and below – surrender (Japanese units suicide charge nearest enemy). |
Retreating and routing units may be rallied by an
officer within 2″ of them. Take a new morale test. If the rally attempt fails, a
routed unit will eliminate the officer and continue to rout. |
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