| A gun crew checks morale every time a crew member is
eliminated by an attacking unit or group. Throw 1D6 and add or substract the
following modifiers: |
| +1 if elite gun crew |
-1 for each crew casualty |
| +1 for each NCO present |
-1 if hits are not penetrating enemy tanks |
| +2 for each junior officer present |
-2 if under artillery bombardment |
| +3 if field officer present |
-3 if under flamethrower attack |
| +4 if staff officer present |
-1 if gun crew employed as infantry |
| +1 if with infantry support |
-1 if under infantry attack |
| +2 if with tank support |
-2 if heavy tanks attacking |
| +1 for each friendly unit within 10″ |
-2 if charged by cavalry |
| +1 if in gun emplacement |
– |
| +2 if in pillbox or bunker |
– |
| +2 heavy AT (17pdr., 88 mm, Russ. 100 mm) |
– |
| Modified D6 Morale Result |
| 5, 6 – carry on |
| 4 – hold current position |
| 3 – pull gun back to nearest cover |
| 2 – limber up and withdraw to nearest friendly unit/group |
| 1 – limber up and retreat from Battlefield. |
| 0 – Abandon gun and rout toward friendly table
edge. Fire only if fired upon. |
| -1 and below – surrender (Japanese crews suicide charge nearest enemy). |
| Retreating and routing gun crews may be rallied by an
officer within 2″ of them. Take a new morale test. If the rally attempt fails, a
routed gun crew will eliminate the officer and continue to rout. |
|