A gun crew checks morale every time a crew member is
eliminated by an attacking unit or group. Throw 1D6 and add or substract the
following modifiers: |
+1 if elite gun crew |
-1 for each crew casualty |
+1 for each NCO present |
-1 if hits are not penetrating enemy tanks |
+2 for each junior officer present |
-2 if under artillery bombardment |
+3 if field officer present |
-3 if under flamethrower attack |
+4 if staff officer present |
-1 if gun crew employed as infantry |
+1 if with infantry support |
-1 if under infantry attack |
+2 if with tank support |
-2 if heavy tanks attacking |
+1 for each friendly unit within 10″ |
-2 if charged by cavalry |
+1 if in gun emplacement |
– |
+2 if in pillbox or bunker |
– |
+2 heavy AT (17pdr., 88 mm, Russ. 100 mm) |
– |
Modified D6 Morale Result |
5, 6 – carry on |
4 – hold current position |
3 – pull gun back to nearest cover |
2 – limber up and withdraw to nearest friendly unit/group |
1 – limber up and retreat from Battlefield. |
0 – Abandon gun and rout toward friendly table
edge. Fire only if fired upon. |
-1 and below – surrender (Japanese crews suicide charge nearest enemy). |
Retreating and routing gun crews may be rallied by an
officer within 2″ of them. Take a new morale test. If the rally attempt fails, a
routed gun crew will eliminate the officer and continue to rout. |
|