| An AFV crew checks morale every time the vehicle is
perforated by an anti-tank weapon, or if it is immobilized by damage or accident.
Throw 1D6 and add or substract the following modifiers: |
| +1 if elite tank crew |
+1 for each friendly AFV within 10″ |
| +1 if operating with infantry |
+1 if platoon leader |
| +1 if with artillery support |
+2 if heavy tank or assault gun |
| +2 if company commander |
-1 if conscript or poorly trained crew |
| -1 for every dead friendly AFV that has been seen by the crew |
-1 if light tank, APC or armoured car |
| -1 if charged by infantry. Additional -1 if no M.G. for self defense is available. |
-1 for each crew casualty |
| -2 if out of communication with platoon leader |
-2 if immobilized |
| -2 if operating alone, i.e. only AFV on the field |
-2 if under artillery attack |
| -3 if under flame attack |
-1 if AFV crew employed as infantry (outside vehicle) |
| Modified D6 Morale Result |
| 5, 6 – carry on |
| 4 – hold current position |
| 3 – fall back to nearest friendly unit or group |
| 2 – fall back to nearest cover |
| 1 – retreat from Battlefield. May be rallied like infantry or gun crew. |
| 0 – rout from Battlefield at top forward speed. Fire only if fired upon. Cannot rally. |
| -1 and below – Abandon AFV, retreat on foot or surrender to nearest
visible enemy. |
| Retreating vehicle crews may be rallied
by an officer within 2″ of them. Take a new morale test. Routing vehicle crews
cannot be rallied. |
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