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Volley & BayonetWargame Rules for 18th and 19th Century Battles of the Black Powder Era
The number of miniatures on a battalion, regimental, or brigade stand has no influence on the game. Players may chose any figure scale and turn their stands into miniature dioramas with as few or as many troops as they like. In 1:72 scale, ten to 15 infantry or five cavalry figures are enough to fill a brigade stand. Artillery battalions with 12 artillery pieces consist of one model gun and three or four gunners on a 38 mm wide and 76 mm deep artillery stand. Tactical elements of this type are attractive to look at, easy to maneuvre during game-play, they require little pick-up time after battle, and they protect the carefully painted miniatures against damage.
Infantry marches 4.5 km per hourly game turn on roads, or advances 1000 to 1500 m across country. Volley & Bayonet and Empire are among the few wargame rules with realistic march rates per hour. Cavalry Saving ThrowsWhile infantry was commited to the line of battle and ordered to hold its ground, cavalry was often permitted to redeploy to a more advantageous position and evade enemy fire in the process. Accordingly, Volley & Bayonet allows cavalry units hit by enemy fire to withdraw and attempt a saving throw to negate the hit effect. Contents
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Volley & Bayonet stand sizes may be adjusted to accomodate larger miniatures like 40 mm Prince August figures, which may be mounted on upscaled 100 x 50 mm infantry regimental stands, 100 x 100 mm brigade stands, or 50 x 100 mm artillery stands. Opponent FinderPlease join our Miniatures Forum to find fellow wargamers in your area who share your interest in the Napoleonic period of warfare. The Miniatures Forum is a social network portal for modellers, wargamers, and miniature collectors. Empire is the right choice for students of military history interested in a realistic simulation of Napoleonic warfare at the grand-tactical and tactical level. 176 pages do require a serious investment of time and thought, to read and understand the rules, let alone master them. However, anyone with a good understanding of Horse & Musket warfare should be able to command a maneuvre element without prior study of the rules, if the other players are prepared to teach as the engagement unfolds. Empire models the real world situation so closely, that an Empire novice may formulate his tactical moves in English while an experienced commander pulls the relevant chart and computes the results. Frequently Asked QuestionsFor further information on the subject, please contact the editors of Military Miniatures Magazine in the Miniatures Forum. © 2008-2010 by IDL Software GmbH, Darmstadt, Germany. All rights reserved. Women | Men | Selfness | Coaching | Breakfast Club | Love & Fun | Internet Wargaming | Calendar of Events | Links |
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